30Jan/100
Rules: AI Rigging & Drone Notes
Rigging Notes for an AI
“Jumping in” requires a subscription to the drone and a simple action, unless the AI is using autosofts in conjunction with the Piloting Origins quality, in which case it is a complex action (Takes longer because more code must be copied to the drone.)
When using the Piloting Origins Quality, tests are made with the AI autosofts’ ratings and the drone’s attributes, as follows:
- Body = body
- Strength = body
- Agility = response (of the drone, not the AI)
- Reaction = response (of the drone, not the AI)
- Intuition = Sensor (of the drone, not the AI)
- Initiative = the AI’s
Test = Drone Attribute + Autosoft rating
- Perception = sensor + clearsight
- *Defend against ranged attack = Response (of the drone, not the AI)
- Defend against a melee attack = Response + Defense
- *Damage Resistance = Drone Body + Drone Armor
- Piloting = Response + Maneuver
- Firing a Weapon = Response + Targeting
- Tailing = Sensor + Chaser
- Infiltration = Response + Covert Ops
- Technical Skills = Response + Profession auto soft
- Tracking = Sensor + Trailblazing
- At character creation, no autosoft may be higher than 4
- The number of autosofts, the AI itself, and any non-inherent AI programs all count against the drone’s system rating
- An AI may not leave copies of its autosofts in drones for them to use while the AI is not jumped in. If the drone is to have autosofts of its own, they must be purchased separately.
Accessing the Matrix from a Drone
- Because all drones have a built in commlink, an AI may access the AR or VR Matrix while in a drone. While in VR, all actions attempted in the real world suffer -3 dice. While in AR, no penalties are applied, unless the drone is in a spam or static zone.
- By default, all commercial drones have an average device rating, meaning their Firewall, Response, System, and Signal attributes are all 3. These can be modified on a drone-by-drone basis by upgrading hardware and software components, or by making the drone its home node (see page 90, RC.)
Drone Modification
- Until better rules are devised or released, assume a drone can be modified per the rules in Arsenal.
- A drone’s modification capacity equals its Body+2.
- Commlink modifications do not apply to this capacity calculation.
Drone Initiative
- If an AI jumps into a drone during a combat phase, the drone’s initiative is used for the remainder of the combat turn.
- If an AI jumps out of a drone during a combat phase, the AI’s initiative is used for the remainder of the combat turn.
Drone Recoil Modifier
Drones have recoil compensation equal to their Body attribute.



