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2May/110

Magic: Quality: Astral Sight

Astral Sight
(replaces Quality described on pg 24, Street Magic.)
Cost: 5 BP
Astral Sight grants mundane characters the ability to perceive into the astral plane. This quality is not available to characters who possess the Adept, Latent Awakening, Magician, Mystic Adept, or Technomancer qualities. This quality may only be taken during character creation and cannot be obtained using Karma.

Characters taking this quality acquire a Magic attribute of 1 that may be increased during character creation or raised with Karma. This Magic point is subject to normal rules for the impact of Essence loss on Magic. Characters with Astral Sight may perceive into the astral plane just like magicians (see p. 182, SR4) and may also learn the Assensing and Astral Combat skills. They are unable to use any other aspect of magical talent besides astral perception. Characters with this quality may undergo initiation for the purposes of learning metamagics related to astral assensing or combat, such as Flexible Signature, Masking, Psychometry, and Sensing (see Metamagic, p. 52). Characters may bond with weapon foci, but bonus dice from these foci only apply during astral combat.

Characters with this ability are assumed to have had it from birth, and are naturally attuned to perceiving Astrally. Therefore, they only receive -1 die to any action taken in the Physical world while astrally perceiving.

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