Gear: Rapid Fire Laser (full modular cyber arm)
This full cyberarm has a shoulder and elbow joint, but no wrist or hand. Instead, it terminates in a three-barreled laser cannon that is based on the Ares line of laser weaponry. This model combines numerous laser emitters and capacitor arrays to achieve a higher rate of fire. However, the technology is immature and not as efficient as the models on which it is based.
As long as the unit is fired in semi automatic mode, it functions just like an Ares Redline laser pistol, with no adverse effects. It can also fire a three-round burst as a simple action or a six-round burst as a complex action (using standard burst-fire rules) These bursts generate no recoil. However, a three-round burst uses four charges, and a six-round burst uses ten charges. The arm is equipped with internal charge packs, resulting in a total charge capacity of 50. The arm may not be attached to an exterior battery pack, but if equipped on a drone, power may be diverted from the drone's internal power source. Every ten charges expended in this fashion reduces the drone operation time by 1 hour. The internal batteries recharge at a rate of 1 charge per minute when attached to their charging unit.
Additionally, when firing in burst mode, a minor glitch results in the unit grounding out and dissipating any remaining charges (this also applies to the drone's power if charges are being drawn from it.) The weapon (or possibly the drone) will be inoperable until it is recharged. If a critical glitch is rolled while using bursts, the power still grounds out, but instead of harmlessly dissipating, it grounds out through the unit that the arm is attached to, causing electrical damage equal to the (remaining charges/5)P damage (round up.) This damage is resisted with Body only.



