Gear: Injection Spur
Essence: 0.3
Capacity: [4]
Availability: 12F
Cost: 2200
This is a specialized version of the classic cyberspur that resembles a flanged spike more than the typical blade design. The weapon incorporates low-profile barbed blades affixed around a conical spine and can be used to cut or slice, but it is intended primarily as a puncturing weapon. The spike is hollow, like a giant hypodermic needle, and the spur can be connected to a chemical reservoir or chemical gland. The weapon is used with the Blades skill, and with a successful Called Shot, the wielder may inflict regular damage, and also inject the victim of his attack with one dose of whatever compound is in the chemical reservoir, requiring the victim to resist both the attack and the toxin’s affects.
A glitch with this weapon indicates that the blade has become clogged or jammed in such a way that it cannot inject anything until it is cleared, requiring a Logic+Armorer (4,1 Turn) test. A critical glitch indicates the attacker has managed to inject himself with the toxin and must resist its effects.



